Hunting Simulator Slammed by Animal Rights Group

Animal rights activists have expressed dismay at a game where players can hunt wildlife in the Scottish Highlands.

Hunting Simulator 2 allows eager amateur hunters to stalk and kill prey such as deer and rabbits in locations across the world including the Scottish mountains, but one animal right group has slammed the game after claiming it “normalises” the killing of animals.

Speaking on behalf of the League Against Cruel Sports in Scotland, Robbie Marsland said: “It’s mind-boggling that that anyone could think this is the best way to use the beautiful Scottish countryside.”

“The league has just published a report that reveals that up to a quarter of a million animals are killed each year so that there are more grouse to shoot. If online gamers want to virtually shoot each other, that’s okay. But leave off the animals – they already have a bad enough time in reality!”

Hunting Simulator 2 offers an immersive, virtual hunting experience, with players given the chance to explore vast open landscapes on the trail of their prey. Gamers can track up to 37 species of animals using a cache of weapons that includes crossbows, longbows and Winchester and Browning rifles.

Players can also use specialist kit including callers, wind powders and lures, which contribute to providing a real-life experience in the comfort of your own home.

Developers of the game Nacon describe it as a “true simulation of hunting” that offers hours and hours of immersion in some of the world’s most well-known hunting areas. But rather than some harmless fun that’s simply a way for gamers to experience the excitement of hunting in a virtual arena, Marsland believes the game sends out the wrong messages to players.

“Things like this desensitise people and make them think that if it’s okay to shoot something online then it’s okay to do that elsewhere – it normalises killing animals for entertainment.”

Nacon have yet to offer any comment on the criticism.

Resident Evil Finally Set for TV Series Adaptation

The much-anticipated Resident Evil Live-Action TV adaptation has finally been given the go-ahead by Netflix.

Ever since a description of the plan was accidentally posted on the Netflix Media Centre back in 2018, we’ve waited with bated breath for an official announcement. After 18 long months, we’ve finally received the confirmation we were craving.

The show has received the green light for an initial 8 hour-long episodes, with more to come if the project proves a success. Esteemed writer Andrew Dabb is the man tasked with penning the brand-new series.

As well as confirming the show, Netflix also gave us an idea of what’s to come by sharing details about the plot and the main characters in the upcoming series.

Announcing the show on its official Twitter account, Netflix said: “When the Wesker kids move to New Racoon City, the secrets they uncover might just be the end of everything. Resident Evil, a new live action series based on Capcom’s legendary survival horror franchise, is coming to Netflix.”

Elaborating on the plot further, Netflix revealed the series will take place over 2 timelines, giving fans an idea of what to expect once the show finally hits our screens. The statement describes how in the first timeline, two 14-year-old sisters named Jade and Billie are relocated to New Racoon City. Despite seeming like a normal place to live at first, the more time the sisters spend in the city, the more they get the sense something just isn’t quite right. Before long they discover the city is concealing some very dark secrets.

The second timeline will dart 10-years into the future where there are only 15-million people left on Earth with the rest of humanity turned into flesh-eating zombies and other monsters infected by the T-virus.

With Dabb still busy working on the upcoming ‘Supernatural’ series after production was delayed due to the pandemic, no announcement has been made on when we can expect the show to hit our screens. As soon as any info is released, we’ll be sure to keep you updated. 

EA Access and EA Origin Consolidated to Form EA Play

Electronic Arts Inc. has revealed the EA Access and EA Origin subscription services will be merged into one platform, known as EA Play.

After starting life as EA Access on Xbox One, the service adopted a number of different monikers as it made its way across each platform. But as it finally makes its long-awaited arrival on Steam, EA has decided to merge everything under one banner: EA Play.

The brand-new all-in-one service allows PC and console gamers to play a selection of EA titles, as well as some of the brand new and upcoming releases, all for a single subscription cost.

For £4 a month or £20 a year you’ll receive access to EA’s gaming catalogue, a 10% discount on EA gaming purchases and 10 hours play time on a selection of upcoming new releases.

You can also upgrade your subscription to the EA Play pro tier, which removes the 10-hour restriction on new titles and offers access to a wider selection of games. The cost of this subscription is £15 or £90 per year.

The platform is a great way of revisiting some of the older EA titles and getting a taste for some of the new stuff coming up, so depending on your preferences as a gamer this may be a great subscription that you’ll get excellent value from.

If you’re an EA sports junkie who can’t get enough of the Madden or FIFA games, for example, then you’ll benefit from using the service as you can delve into a massive choice of the old titles without having to purchase each individual game.

As well as being accessible on the PlayStation and X Box stores, EA Play will also be available on Steam for PC users. The service is set to launch on Steam on August 31.